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// {{Bob // |bobscreen= Shadow Warrior (1997)-title.png // |title= Shadow Warrior // |aka= Shadow Warrior Registered, Shadow Warrior Classic (previously known as Shadow Warrior Original)<ref name="steam">Shadow Warrior Classic (1997) - // Steam</ref>, Shadow Warrior Classic Complete<ref name="gog">Shadow Warrior Classic Complete - GOG</ref> // |developers= Template:Developer, Template:Developer (Wanton Destruction) // |publishers= Template:Publisher (DOS), Template:Publisher (Mac), Template:Publisher (EU), Template:Publisher<ref name="gog"/> (Classic/Classic Complete) // |systems= Template:System, Template:System // |world= Template:Date (DOS), Template:Date (Mac), Template:Date (Wanton Destruction) // |graphics= y // |debug= y // |code= y // |region= y // |devmessage= y }} Template:Nsfw Shadow Warrior is a story of one Lo Wang, who goes out on a mission to stop a corrupt executive from taking over Japan. Wang is prepared to slay any enemies in his path and make some cheesy jokes along the way.

Basically, a slightly Asianized Duke Nukem 3D.

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Unused Graphics

Shuriken Icon

A shuriken cursor that would have been for the main menu. The final version uses a yin-yang symbol instead.

This cursor is used in several prototypes. Template:Source Template:Clear

Old Player Design Head

Tile 1744 contains a texture featuring the head of an older player design. This design can be seen in several prototypes, but oddly, the sprite itself has never appeared in any prototypes where this design was in the game. Template:Clear

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Spikeless Sticky Bomb

Inside the game's files is a first person sprite of a Sticky Bomb armed, but without spikes on it, and a world sprite of a Sticky Bomb without spikes. Some prototypes did feature a spike-less Sticky Bomb that could not stick to things. Template:Clear

Unused Skies

Inside the game's files are two unused skies. Larger versions of these are used in the April 4th prototype, though.

Although the sky on the left (Tile 37) is never used as a parallax texture, it can still be seen on the secret level Auto Maul ($AUTO.MAP) as a decorative wallpaper in one of the car exhibitions.

Portable Medkit

File:Sw97 dukeportablevoxel.png

Among the game's voxel files is one called "medkit2". When opened, it reveals a voxel version of the Portable Medkit from Duke Nukem 3D. This does not appear anywhere in the game. Template:Clear

Seppuku Girl

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YUKIO NO!
YUKIO NO!

Inside the game's files are a full set of animations for a naked anime girl killing herself with a katana. She appears in a texture found in Master Leep's Temple, suggesting she was meant to appear there. Template:Clear

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Unused/Undocumented Commands

Template:Todo On top of the commands seen by entering sw -?, many other command line options were programmed into the game. These can be entered in the command line like the documented commands (such as sw -cheat -cacheprint -level1).

Command Line Argument Effect
autonet Unknown.
cacheprint Enables CachePrintMode, which prints to stdout whenever a sound effect is cached/loaded.
setupfile Used by setup.exe, possibly no longer used in source release.
f8, f4, or f2 MovesPerPacket = 8, 4, 2
(tweaks how movement is encoded during netplay)
demosyncrecord Enables DemoSyncRecord, records demo sync information to a file.
demosynctest Enables DemoSyncTest, which reads previously recorded demo sync information
and errors out if demo playback doesn't match.
cam Enables CameraTestMode, which tests third-person demo cams during an actual game.
cheat Makes the player invulnerable and gives them every single item and weapon,
complete with the maximum amount that can be stored for each one.
coop# Cooperative, # parameter refers to number of players. In single-player, only effect is keeping keys around after pickup, as getting killed still restarts the level.
commbat# Single-player commbat play, # parameter refers to number of players. Simply displays an (empty) scoreboard on Lo Wang's death.
nopredict Disables prediction for network play. The game will no longer try to guess the "actual" location of other players.
short Multiplayer: Reduces kill limit to 1/10th, and time limit by half.
ddr Demo recording, with debug mode.

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Regional Differences

Shurikens to Darts

File:Sw97 2510.png

Because of "video nasty" laws in the United Kingdom which at the time prohibited the use of ninja weapons (or the term ninja, at all) in media, the Shuriken was changed into darts in order to be sold in that region.

The commercial Shadow Warrior Redux port allows the player to swap between darts and shurikens at any time. Template:Clear

Hidden Messages

Three levels contain hidden messages, two of which require cheats to see them.

Killing Fields

File:Sw97 killingmessage.png

The message "monkey mappers say hi" can be found in a lava pool just past the main entrance to the room with the Bronze Key. It is at the bottom of the large pit the player can fling himself. This makes it the only secret message that can be found without cheats, as the player can see it while rotating his head after dying. If this was intended is unknown. Template:Clear

Raiders of the Lost Wang

File:Sw97 raidersmessage.png

"Monkeys say what ?" can be found past the waterfall at the far left side of the large area the level starts in. Either noclip or the jetpack gained from God Mode are required to see it. Template:Clear

Auto Maul

File:Sw97 automaulmessage.png

The parking lot seen at the very end of the level has the message "Follow Me To XXX-Stacy's" behind an orange car. "XXX-Stacy" refers to the level in the Atomic Edition of Duke Nukem 3D. Noclip is required to go through the invisible wall blocking the parking lot from the rest of the level.Template:Clear

References

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