VoidSW: Difference between revisions
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[[NY00123]]'s netcode improvements in particular were a major selling point that elevated VoidSW above other source ports, bringing [[WangBang]] in VoidSW from being outright unplayable to VoidSW being the best option available for multiplayer. Though despite all this it's still far from perfect, as there are numerous new issues often related to OpenGL renderer, and inconsistencies with original game specifically related to software renderer. | [[NY00123]]'s netcode improvements in particular were a major selling point that elevated VoidSW above other source ports, bringing [[WangBang]] in VoidSW from being outright unplayable to VoidSW being the best option available for multiplayer. Though despite all this it's still far from perfect, as there are numerous new issues often related to OpenGL renderer, and inconsistencies with original game specifically related to software renderer. | ||
Command line arguments can be viewed with -?. | |||
==Links== | ==Links== | ||
*[https://dukeworld.com/eduke32/synthesis/latest/ VoidSW latest builds] | *[https://dukeworld.com/eduke32/synthesis/latest/ VoidSW latest builds] | ||
*[https://voidpoint.io/terminx/eduke32 GitLab] | *[https://voidpoint.io/terminx/eduke32 GitLab] | ||
Revision as of 12:11, 21 February 2026

VoidSW is the most relevant source port of Shadow Warrior, released as a public beta by Hendricks266 in the May of 2020.
NY00123's netcode improvements in particular were a major selling point that elevated VoidSW above other source ports, bringing WangBang in VoidSW from being outright unplayable to VoidSW being the best option available for multiplayer. Though despite all this it's still far from perfect, as there are numerous new issues often related to OpenGL renderer, and inconsistencies with original game specifically related to software renderer.
Command line arguments can be viewed with -?.