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	<id>https://desomorphine.ru/sw/wiki/index.php?action=history&amp;feed=atom&amp;title=Shadow_Warrior</id>
	<title>Shadow Warrior - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://desomorphine.ru/sw/wiki/index.php?action=history&amp;feed=atom&amp;title=Shadow_Warrior"/>
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	<updated>2026-08-13T20:21:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=74&amp;oldid=prev</id>
		<title>Mawxiwtz at 23:03, 10 February 2026</title>
		<link rel="alternate" type="text/html" href="https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=74&amp;oldid=prev"/>
		<updated>2026-02-10T23:03:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:03, 11 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by [[3D Realms]] using [[Ken Silverman]]&amp;#039;s [[Build Engine]]. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by [[3D Realms]] using [[Ken Silverman]]&amp;#039;s [[Build Engine]]. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpowered enemy attacks, and a great lot of 3D platforming and environmental puzzles, it can be easily considered as the hardest game from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Build Engine trio&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpowered enemy attacks, and a great lot of 3D platforming and environmental puzzles, it can be easily considered as the hardest game from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Big Three&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mawxiwtz</name></author>
	</entry>
	<entry>
		<id>https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=72&amp;oldid=prev</id>
		<title>Mawxiwtz at 22:58, 10 February 2026</title>
		<link rel="alternate" type="text/html" href="https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=72&amp;oldid=prev"/>
		<updated>2026-02-10T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:58, 11 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SWBox.jpg|right|thumb|320px|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main area&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SWBox.jpg|right|thumb|320px|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Box art&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by [[3D Realms]] using [[Ken Silverman]]&amp;#039;s [[Build Engine]]. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by [[3D Realms]] using [[Ken Silverman]]&amp;#039;s [[Build Engine]]. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpowered enemy attacks, and a great lot of 3D platforming and environmental puzzles, it can be easily considered as the hardest game from the Build Engine trio.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpowered enemy attacks, and a great lot of 3D platforming and environmental puzzles, it can be easily considered as the hardest game from the Build Engine trio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mawxiwtz</name></author>
	</entry>
	<entry>
		<id>https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=71&amp;oldid=prev</id>
		<title>Mawxiwtz at 22:58, 10 February 2026</title>
		<link rel="alternate" type="text/html" href="https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=71&amp;oldid=prev"/>
		<updated>2026-02-10T22:58:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:58, 11 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SWBox.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png&lt;/del&gt;|right|thumb|320px|Main area]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SWBox.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/ins&gt;|right|thumb|320px|Main area]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by [[3D Realms]] using [[Ken Silverman]]&amp;#039;s [[Build Engine]]. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by [[3D Realms]] using [[Ken Silverman]]&amp;#039;s [[Build Engine]]. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpowered enemy attacks, and a great lot of 3D platforming and environmental puzzles, it can be easily considered as the hardest game from the Build Engine trio.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpowered enemy attacks, and a great lot of 3D platforming and environmental puzzles, it can be easily considered as the hardest game from the Build Engine trio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mawxiwtz</name></author>
	</entry>
	<entry>
		<id>https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=69&amp;oldid=prev</id>
		<title>Mawxiwtz: Created page with &quot;Main area  &#039;&#039;&#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;&#039;&#039; is a 1997 3D action game, developed by 3D Realms using Ken Silverman&#039;s Build Engine. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.  Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://desomorphine.ru/sw/wiki/index.php?title=Shadow_Warrior&amp;diff=69&amp;oldid=prev"/>
		<updated>2026-02-10T22:55:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/sw/wiki/index.php?title=File:SWBox.png&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:SWBox.png (page does not exist)&quot;&gt;right|thumb|320px|Main area&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by &lt;a href=&quot;/sw/wiki/index.php?title=3D_Realms&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;3D Realms (page does not exist)&quot;&gt;3D Realms&lt;/a&gt; using &lt;a href=&quot;/sw/wiki/index.php?title=Ken_Silverman&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Ken Silverman (page does not exist)&quot;&gt;Ken Silverman&lt;/a&gt;&amp;#039;s &lt;a href=&quot;/sw/wiki/index.php?title=Build_Engine&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Build Engine (page does not exist)&quot;&gt;Build Engine&lt;/a&gt;. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.  Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:SWBox.png|right|thumb|320px|Main area]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Shadow Warrior&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 1997 3D action game, developed by [[3D Realms]] using [[Ken Silverman]]&amp;#039;s [[Build Engine]]. It featured major technical advancements to the Build Engine (even partially surpassing Blood with it&amp;#039;s capabilities) such as driveable armed vehicles, properly implemented room over room, and opaque water surfaces.&lt;br /&gt;
&lt;br /&gt;
Due to the chaotic nature of the game, as well as unpredictable enemy placements, overpowered enemy attacks, and a great lot of 3D platforming and environmental puzzles, it can be easily considered as the hardest game from the Build Engine trio.&lt;/div&gt;</summary>
		<author><name>Mawxiwtz</name></author>
	</entry>
</feed>